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  1. Qt
  2. QTBUG-44194

Particle crash on some Android devices

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P4: Low
    • Resolution: Fixed
    • Affects Version/s: 5.3.2, 5.4.0
    • Fix Version/s: None
    • Component/s: Quick: Particles
    • Labels:
      None
    • Environment:
      Nook Version 2.2.1 with Android 4.0.4 .
    • Platform/s:
      Android

      Description

      On the nook HD Android tablet the QML ParticleSystem makes the application crash on startup.

      In the logcat we see a shader link error:

       opengl/qopenglshaderprogram.cpp:940 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing.
      W/Qt      ( 8656): "
      W/Qt      ( 8656): scenegraph/coreapi/qsgmaterial.cpp:369 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed:
      W/Qt      ( 8656): scenegraph/coreapi/qsgmaterial.cpp:370 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing.
      

      Running the same application without ParticleSystems works.

      Trying to disable the ParticleSystems by detecting if the running system has openGL shader with QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext::currentContext()) does not work (returns true on the Nook).

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            People

            Assignee:
            rampe Rami Potinkara
            Reporter:
            bdoin Bruno Coudoin
            PM Owner:
            Veli-Pekka Heinonen Veli-Pekka Heinonen
            Votes:
            2 Vote for this issue
            Watchers:
            3 Start watching this issue

              Dates

              Created:
              Updated:
              Resolved:

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