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Bug
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    Resolution: Done
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P1: Critical
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    5.4.1
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    Qt 5.4.1, Visual Studio 2013 Ultimate (Update 4), Microsoft Surface with Win 8.1
 
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        5814cd9
 
When running a Qml Quick 2 store application on Windows RT 8.1 ARM (for instance on the Microsoft Surface) then the screen is distorted and no user input is possible.
The console prints the following:
D3D11: Removing Device.
First-chance exception at 0x74E8F1FB in testproject.exe: Microsoft C++ exception: _com_error at memory location 0x02B4D088.
First-chance exception at 0x74E8F1FB in testproject.exe: Microsoft C++ exception: _com_error at memory location 0x02B4DBF0.
First-chance exception at 0x74E8F1FB in testproject.exe: Microsoft C++ exception: _com_error at memory location 0x02B4DED8.
First-chance exception at 0x74E8F1FB in testproject.exe: Microsoft C++ exception: _com_error at memory location 0x02B4D088.
First-chance exception at 0x74E8F1FB in testproject.exe: Microsoft C++ exception: _com_error at memory location 0x02B4DBF0.
First-chance exception at 0x74E8F1FB in testproject.exe: Microsoft C++ exception: _com_error at memory location 0x02B4DED8.
First-chance exception at 0x74E8F1FB in testproject.exe: Microsoft C++ exception: _com_error at memory location 0x02B4D088.
First-chance exception at 0x74E8F1FB in testproject.exe: Microsoft C++ exception: _com_error at memory location 0x02B4DBF0.
First-chance exception at 0x74E8F1FB in testproject.exe: Microsoft C++ exception: _com_error at memory location 0x02B4DED8.
QEGLPlatformContext::swapBuffers(): eglError: 12302, this: 0x6553890
The "eglError: 12302" console output is printed until the app is manually terminated.
Running the same code on x86 tablets works fine.