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  1. Qt
  2. QTBUG-49800

Qt3D examples initial camera position should be +40, not -40

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      many Qt3D examples start with camera position at z = -40 – this is confusing relative to the native 3D coordinate frame, where +X should be going to the RIGHT, but with this it goes to the left.

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            rbrock Robert Brock
            rcoreilly Randall O'Reilly
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