Details
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Bug
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Resolution: Duplicate
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P4: Low
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None
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5.6
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None
Description
See e.g. the top of the barell in http://keithclark.co.uk/labs/css-fps/mobile/
At the moment we ignore the filter and render the quad plainly.
This could involve taking care of RenderPassDrawQuad::filter in our DelegatedFrameNode.
Attachments
Issue Links
- is replaced by
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QTBUG-67652 Implement masking and reenable masked tiling
- Closed