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  1. Qt
  2. QTBUG-61024

[QtCanvas3D] Low FPS if you render multiple objects, each one with its own texture

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Details

    • Bug
    • Resolution: Out of scope
    • P3: Somewhat important
    • None
    • 5.9.0 RC
    • Canvas3D
    • None
    • Android devices - armv7

    Description

      I modified the framebuffer example to render 100 objects instead of just one. The fps remained high. But then I also loaded the same texture repeatedly for each new object. I attached the modified files.

      On my Nexus 5x, FPS dropped to 12-13. On a low-end device, such as my Lenovo A1000 FPS dropped to 2.

      I have also noticed a drop in FPS while running the planets example.

      Attachments

        1. framebuffer.js
          21 kB
        2. main.qml
          7 kB
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          People

            pakerane Pasi Keränen
            adrian.gabureanu Adrian Gabureanu
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            Dates

              Created:
              Updated:
              Resolved:

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