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  1. Qt
  2. QTBUG-65896

Wrong world transform calculated for child entities of QCamera

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P2: Important
    • Resolution: Done
    • Affects Version/s: 5.9.3, 5.10.0
    • Fix Version/s: 5.9.5, 5.10.1
    • Component/s: Qt3D
    • Labels:
      None
    • Commits:
      a2c6dba05776a757dde58f5247f30bd3c0c66d2d

      Description

      If a child QEntity is added to a QCamera, we will calculate the wrong world transform matrix for the child entity. This is because the camera has a QTransform component that holds the view matrix of the camera. This is used as a regular transform on the child entity, which gives the wrong result.

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            • Assignee:
              dragly Svenn-Arne Dragly
              Reporter:
              dragly Svenn-Arne Dragly
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              Dates

              • Created:
                Updated:
                Resolved:

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