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  1. Qt
  2. QTBUG-65896

Wrong world transform calculated for child entities of QCamera

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Details

    • Bug
    • Resolution: Done
    • P2: Important
    • 5.9.5, 5.10.1
    • 5.9.3, 5.10.0
    • Qt3D
    • None
    • a2c6dba05776a757dde58f5247f30bd3c0c66d2d

    Description

      If a child QEntity is added to a QCamera, we will calculate the wrong world transform matrix for the child entity. This is because the camera has a QTransform component that holds the view matrix of the camera. This is used as a regular transform on the child entity, which gives the wrong result.

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            dragly Svenn-Arne Dragly
            dragly Svenn-Arne Dragly
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            Dates

              Created:
              Updated:
              Resolved:

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