Details
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Bug
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Resolution: Fixed
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P1: Critical
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5.10.0, 5.11.2
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Windows 10
Description
Hello,
I use Scene3D in a simple Qml application under Windows 7 / 10
ApplicationWindow { ... Scene3D { anchors.fill: parent } }
Even with the above example, which doesn't do anything, the Cpu load is ~20% and the Gpu load ~50% even if i set the enable and visible flag to false ,or add a FrameGraph with QNoDraw.
This happens on all computers i have testet.
This slows down the entire program with slow tablets.
I think thisis a Bug, or did i miss something?
Thank you
"5.11.0 windows"
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
No renderer settings component found
Attachments
Issue Links
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