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  1. Qt
  2. QTBUG-67516

Scene3D Cpu load

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      Hello,

      I use Scene3D in a simple Qml application under Windows 7 / 10

      ApplicationWindow {
          ...
          Scene3D {  anchors.fill: parent    }
      }
      

      Even with the above example, which doesn't do anything, the Cpu load is ~20% and the Gpu load ~50% even if i set the enable and visible flag to false ,or add a FrameGraph with QNoDraw.

      This happens on all computers i have testet.

      This slows down the entire program with slow tablets.

      I think thisis a Bug, or did i miss something?

      Thank you

      "5.11.0 windows"
      QOpenGLFramebufferObject: Framebuffer incomplete attachment.
      QOpenGLFramebufferObject: Framebuffer incomplete attachment.
      QOpenGLFramebufferObject: Framebuffer incomplete attachment.
      QOpenGLFramebufferObject: Framebuffer incomplete attachment.
      QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
      QOpenGLFramebufferObject: Framebuffer incomplete attachment.
      QOpenGLFramebufferObject: Framebuffer incomplete attachment.
      QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
      No renderer settings component found
      

        1. GeoLibraryTest.zip
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        2. image-2019-02-06-14-02-16-458.png
          image-2019-02-06-14-02-16-458.png
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        3. qtbug67516.zip
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        4. QtDiagOutput.txt
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            timobuskekdab Timo Buske
            cupras Markus Berger
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              Created:
              Updated:
              Resolved:

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