Details
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Bug
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Resolution: Done
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P1: Critical
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5.12.0 Beta 3, 5.12.0
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Windows 7
Description
I have a QML/C++ app which works on Android, but in Windows There's only blank (white) screen and the Application Output panel shows (EXECUTE APP is my own debug just before app->exec()):
unknown 0: EXECUTE APP
unknown 0: QOpenGLShader::link: D3D compiler module not found.
unknown 0: shader compilation failed:
"D3D compiler module not found.\n"
unknown 0: QOpenGLShader::link: D3D compiler module not found.
D3D compiler module not found.
unknown 0: QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked
unknown 0: QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked
unknown 0: QOpenGLShader::link: D3D compiler module not found.
etc.
The same app works with 5.11.2 and in Android with 5.12b3.
Attachments
For Gerrit Dashboard: QTBUG-71510 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
250709,3 | Update D3Dcompiler_47 to 64-bit for 5.12 & dev MinGW 7.3.0 64-bit | master | qtsdk/tqtc-qtsdk | Status: MERGED | +2 | 0 |