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  1. Qt
  2. QTBUG-77609

Node rotations should be using a Quaternion

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Details

    • Task
    • Status: Closed
    • P2: Important
    • Resolution: Done
    • None
    • 5.15.0 Alpha, 5.15
    • Quick: 3D
    • None
    • eec0dca356c401770ae0554707b312d7da39b58d (qt/qtquick3d/5.15)
    • Qt Quick 3D - Week 5/6

    Description

      Right now the both the front end and backends are using Euler angles as well as rotation order to specify the rotation of a Node.  This is not great for many reasons.  Instead we should be using a Quaternion on the front-end and back-end and and just have a convenience API for specifying rotations using Euler angles.

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              janichol Andy Nichols
              janichol Andy Nichols
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                Updated:
                Resolved:

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