Details
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Task
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Resolution: Done
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P2: Important
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None
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None
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eec0dca356c401770ae0554707b312d7da39b58d (qt/qtquick3d/5.15)
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Qt Quick 3D - Week 5/6
Description
Right now the both the front end and backends are using Euler angles as well as rotation order to specify the rotation of a Node. This is not great for many reasons. Instead we should be using a Quaternion on the front-end and back-end and and just have a convenience API for specifying rotations using Euler angles.
Attachments
Issue Links
- is duplicated by
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QTBUG-79463 QQuick3DNode: use quaternions to represent rotations
- Closed
- is required for
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QTBUG-81750 Modify demos after removing orientation and quaternion change
- Closed
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QTBUG-76729 Create Editor Gadget Examples
- Closed
- relates to
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QTBUG-80360 Too many options for Euler angles rotation order
- Closed
- mentioned in
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