Description
Take a qmlbench case like benchmarks\auto\changes\changing_over_isolated_with_clip_rotated.qml. Here the clipping disables merging so we end up with ca. 4000 merged/unmerged batches.
The d3d11 backend performs 10x (compared to gl) and 20x (compared to vulkan) better. This seems to be caused by calls to QRhiPassResourceTracker::trackedRegisterBuffer()
Attachments
Issue Links
- is required for
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QTBUG-78587 Identify and possibly fix performance issues with qmlbench on the QRhi based rendering path in Qt Quick
- Closed
- relates to
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QTBUG-78792 Varied performance in scenes with > 1000 unbatched geometry nodes
- Closed
- mentioned in
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