Details

    • Technical task
    • Resolution: Done
    • P2: Important
    • 5.14
    • Qt RHI
    • None

    Description

      Take a qmlbench case like benchmarks\auto\changes\changing_over_isolated_with_clip_rotated.qml. Here the clipping disables merging so we end up with ca. 4000 merged/unmerged batches.

      The d3d11 backend performs 10x (compared to gl) and 20x (compared to vulkan) better. This seems to be caused by calls to QRhiPassResourceTracker::trackedRegisterBuffer()

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              lagocs Laszlo Agocs
              lagocs Laszlo Agocs
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