Details
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Type:
Task
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Status: Closed
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Priority:
P3: Somewhat important
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Resolution: Done
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Affects Version/s: None
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Fix Version/s: 5.15
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Component/s: Quick: 3D
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Labels:None
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Story Points:3
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Commits:7eff78db71e33d4daea23673c8d9452fbbde753f bc7a4c8e7175a105f320e2d42ab5c85981ecbda4 08a0068aec8e5a484c9e2c10cfcdb74329ac4955
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Sprint:Qt Quick 3D - Week 9/10, Qt Quick 3D - Week 11/12, Qt Quick 3D - Week 15/16
Description
Currently picking is done against the bounding volumes of a model, but there are cases where this won't be sufficient and we'll want to drill further down. One step would be to have collision volumes or multiple bounding volumes per model, which would cover most cases, but we possibly also want to have the ability to drill even further down and see if we intersect with the actual mesh of the model.
Attachments
Issue Links
- resulted from
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QTBUG-78785 Improve picking
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- Closed
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