Details
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Sub-task
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Resolution: Duplicate
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P2: Important
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3D Program - Sprint 1
Description
Euler angles is great for setting the initial rotation of a node. But as soon as you need to rotate the node further (like when manipulating with the rotating a node using a rotation gizmo), you need to use quaternions.
Attachments
Issue Links
- duplicates
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QTBUG-77609 Node rotations should be using a Quaternion
- Closed