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  1. Qt
  2. QTBUG-80301

SkeletonLoader for FBX

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    • Suggestion
    • Resolution: Unresolved
    • Not Evaluated
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    • Qt3D
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    Description

      It would be useful to have support for importing an FBX model with joints and skinning weights directly into a Qt3D (QML) entity (e.g. via `QArmature` and `QSkeletonLoader`), so that its mesh can be deformed and animated by changing the joint transforms.
      Currently, it seems these components only support the glTF 2.0 format.

      The `QSceneLoader` seems to lack joint and skinning weight data.

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            seanharmer Sean Harmer
            anders-rkk Anders Mousten
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              Updated:

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