Description
Run the view3d example. This does not work out of the box with QSG_RHI=1.
(when having only Offscreen View3Ds, there is no problem - however when at least one Underlay or Overlay View3D is introduced, it breaks down)
There are two independent problems here: one is on the qquick3dscenerenderer.cpp level where the split prepare-render approach becomes problematic when multiple, non-Offscreen View3Ds are involved. The other is in the renderer where we try to use the same uniform buffer for all the View3Ds that reference the same shared scene.
Attachments
Issue Links
- is required for
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QTBUG-78679 Port Qt Quick 3D onto the RHI
- Closed