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  1. Qt
  2. QTBUG-81595

Add infra for built-in (non-material, non-generated) shader code in Quick3D with RHI

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    • Task
    • Resolution: Done
    • P2: Important
    • 6.0
    • None
    • Qt RHI, Quick: 3D
    • None

    Description

      Add infrastructure for built-in (non-generated) shaders. Shadow mapping is the first user, so include the directional and point light shadow related shaders. Other shaders are to be ported later on as we go.

      Initially we'll just manually process and check in the .qsb files, just like we do for Qt Quick.

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              lagocs Laszlo Agocs
              lagocs Laszlo Agocs
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