Description
When culling is disabled, special logic is triggered in the default material shader code to make both faces behave correctly wrt lighting (i.e. the normals are adjusted on the fly).
OpenGL looks correct with and without RHI.
However, the calculations are not quite compatible with the left handed world (Vulkan, D3D, Metal).
Attachments
For Gerrit Dashboard: QTBUG-82112 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
290345,4 | Enable correct double sided rendering with D3D, Vulkan, Metal | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |