Details
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Task
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Resolution: Done
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P2: Important
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Description
When embedding 2D items into the 3D scene (via a texture, by using the sourceItem property of Texture), like the sourceitem manual test does, the application crashes due to a null command buffer when attempting to render the 2D item layer (as in Qt Quick layer) into a texture.
This is because the QSGDynamicTexture updateTexture() call is made before QQuickWindow::renderSceneGraph() initializes the QSG(Default)RenderContext. Look into how this is supposed to work.
Attachments
Issue Links
- is required for
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QTBUG-78679 Port Qt Quick 3D onto the RHI
- Closed
For Gerrit Dashboard: QTBUG-82927 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
294226,5 | rhi: Enable layer updateTexture(), and so grabs, in the sync phase | 5.15 | qt/qtdeclarative | Status: MERGED | +2 | 0 |