- 
    Task 
- 
    Resolution: Done
- 
    P2: Important 
- 
    None
- 
    None
- 
    None
When embedding 2D items into the 3D scene (via a texture, by using the sourceItem property of Texture), like the sourceitem manual test does, the application crashes due to a null command buffer when attempting to render the 2D item layer (as in Qt Quick layer) into a texture.
This is because the QSGDynamicTexture updateTexture() call is made before QQuickWindow::renderSceneGraph() initializes the QSG(Default)RenderContext. Look into how this is supposed to work.
- is required for
- 
                     QTBUG-78679
        Port Qt Quick 3D onto the RHI QTBUG-78679
        Port Qt Quick 3D onto the RHI-         
- Closed
 
-