Description
QtQuick3D's OrthographicCamera uses Viewport sizes as left, right, top and bottom bounds so far.
However this concept is different with major 3D assets: gltf, blender, etc.
They usually define x, y magnification factors and then use just them.
Attachments
Issue Links
- relates to
-
QTBUG-82346 OrthographicCamera vs. HiDPI (device pixel ratio)
- Closed
For Gerrit Dashboard: QTBUG-84054 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
299567,3 | Quick3D: Add maginifation factors for OrthographicCamera | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
312169,3 | Quick3D: Add magnification factors for OrthographicCamera | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |