Description
QtQuick3D's OrthographicCamera uses Viewport sizes as left, right, top and bottom bounds so far.
However this concept is different with major 3D assets: gltf, blender, etc.
They usually define x, y magnification factors and then use just them.
Attachments
Issue Links
- relates to
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QTBUG-82346 OrthographicCamera vs. HiDPI (device pixel ratio)
- Closed