Description
Qt3D is not releasing all FBO on destruction. In cases you have your application load and unload a Qt 3D scene dynamically (e.g Loader { Scene3D {} }) this results in leaking the GPU memory associated with each FBO which could lead to huge GPU Ram allocations.
Attachments
For Gerrit Dashboard: QTBUG-84204 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
300352,3 | Release rendertargets on destruction | 5.15 | qt/qt3d | Status: MERGED | +2 | 0 |
301148,3 | Release rendertargets on destruction | dev | qt/qt3d | Status: MERGED | +2 | 0 |