• Icon: Technical task Technical task
    • Resolution: Done
    • Icon: Not Evaluated Not Evaluated
    • 6.0
    • Quick: 3D
    • None
    • Qt Quick 3D - Week 19/20, Qt Quick 3D - Week 21/22, Qt Quick 3D - Week 23/24, Qt Quick 3D - Week 25/26, Qt Quick 3D - July, Qt Quick 3D - 33 - 34, Qt Quick 3D - 35 - 36, Qt Quick 3D - 37 - 38

      In order to generate shaders offline the generator and the runtime needs to use same shader key. At the moment the shader key depends on the order of image and light parameters they are set in runtime, which might change when implementation changes. This makes it impossible to generate shader for this material offline and also adds unnecessary permutations if e.x. the light types are the same, but in different order.

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

            anmaatta Antti Määttä
            anmaatta Antti Määttä
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved:

                There are no open Gerrit changes