Details
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Bug
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Resolution: Out of scope
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P5: Not important
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None
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5.15.0
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macOS Silicon - application built for iOS
Description
When running a native iOS application on macOS Silicon then if requires full screen is turned off then it can end up not being rendered correctly after a given size. To reproduce this can be done with any of the examples:
- Select iOS as build target and build (don't run)
- Open the generated Xcode project with Xcode 12 Beta 4
- Select My Mac (Designed for iPad) as build target
- In the target's General tab, disable Requires full screen (alternatively, in the Info.plist file, set UIRequiresFullScreen to false or NO.
- Run the app -> the iOS ARM app is now being natively run on macOS
- Enlarge or maximize the window size
- After a certain size has been reached, the canvas size doesn't increase anymore