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  1. Qt
  2. QTBUG-86531

Objects disappear (wrong camera/uniforms?) with non-core profile OpenGL contexts sometimes

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Details

    • Task
    • Resolution: Done
    • P2: Important
    • 6.0.0
    • None
    • Quick: 3D
    • None
    • 3
    • Qt Quick 3D - 37 - 38

    Description

      An OpenGL-specific issue about missing or incorrectly rendered objects in the scene has now been confirmed to be happening in non-core profile contexts only (on desktops, such as Windows or Linux with NVIDIA).

      It is quite visible when running scenes with qmlscene, e.g. Lancelot test cases.

      qmlscene --rhi gl something.qml will lead to missing objects, and different results on almost every run.

      qmlscene --core-profile --rhi gl something.qml is always correct.

      The Lancelot test machines, examples, and any application that calls QSurfaceFormat::setDefaultFormat(QQuick3D::idealSurfaceFormat()); in main() will not be reproducing this because we prefer core profile contexts on the desktop.

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          # Subject Branch Project Status CR V

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              lagocs Laszlo Agocs
              lagocs Laszlo Agocs
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                Updated:
                Resolved:

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