Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-86531

Objects disappear (wrong camera/uniforms?) with non-core profile OpenGL contexts sometimes

XMLWordPrintable

    • Icon: Task Task
    • Resolution: Done
    • Icon: P2: Important P2: Important
    • 6.0.0
    • None
    • Quick: 3D
    • None
    • 3
    • Qt Quick 3D - 37 - 38

      An OpenGL-specific issue about missing or incorrectly rendered objects in the scene has now been confirmed to be happening in non-core profile contexts only (on desktops, such as Windows or Linux with NVIDIA).

      It is quite visible when running scenes with qmlscene, e.g. Lancelot test cases.

      qmlscene --rhi gl something.qml will lead to missing objects, and different results on almost every run.

      qmlscene --core-profile --rhi gl something.qml is always correct.

      The Lancelot test machines, examples, and any application that calls QSurfaceFormat::setDefaultFormat(QQuick3D::idealSurfaceFormat()); in main() will not be reproducing this because we prefer core profile contexts on the desktop.

        For Gerrit Dashboard: QTBUG-86531
        # Subject Branch Project Status CR V

            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved:

                There are no open Gerrit changes