In most cases, skinning models will come from assets by modeling tools.
However, CustomGeometry can support skinning and it will be good to show quick3d's skinning concept with a simple example.
| For Gerrit Dashboard: QTBUG-86535 | ||||||
|---|---|---|---|---|---|---|
| # | Subject | Branch | Project | Status | CR | V | 
| 313413,14 | make CustomGeometry to support skinning | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |