Details
Description
On a fairly low-powered device, complex examples fail with OpenGL when linking the shader (they work with Vulkan):
W libBenchmarkDemo6_armeabi-v7a.so: Failed to link shader program: Max number of total work group invocations exceeded.
09-17 10:46:20.859 10624 10665 W libBenchmarkDemo6_armeabi-v7a.so:
W libBenchmarkDemo6_armeabi-v7a.so: Failed to build compute pipeline
F libc : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x12c in tid 10665 (QtThread), pid 10624 (roject.example6)
This happens because the compute shader uses more threads than the implementation limit allows.
Attachments
Issue Links
- resulted from
-
QTBUG-86570 Verify OpenGL and Vulkan on a Mali or Qualcomm GPU on Android
- Closed