On a fairly low-powered device, complex examples fail with OpenGL when linking the shader (they work with Vulkan):
W libBenchmarkDemo6_armeabi-v7a.so: Failed to link shader program: Max number of total work group invocations exceeded.
09-17 10:46:20.859 10624 10665 W libBenchmarkDemo6_armeabi-v7a.so:
W libBenchmarkDemo6_armeabi-v7a.so: Failed to build compute pipeline
F libc : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x12c in tid 10665 (QtThread), pid 10624 (roject.example6)
This happens because the compute shader uses more threads than the implementation limit allows.
- resulted from
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QTBUG-86570 Verify OpenGL and Vulkan on a Mali or Qualcomm GPU on Android
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- Closed
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For Gerrit Dashboard: QTBUG-86795 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
314754,11 | Use cubeMaps for IBL texture sources | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |