Details
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Bug
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Resolution: Done
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P2: Important
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5.15.2, 6.0.0
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None
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fe66c20e49d5a2cce2cf544883c414f3e5166bda (qt/qtquick3d/6.0) 57e1219dda15ab22f7b9ce74ffcd768eea4c4eba (qt/qtquick3d/dev)
Description
DefaultMaterial.NoLighting ignores opacity map. See the attached example application. Half of the object should be transparent regardless of lighting mode of the material.
Attachments
For Gerrit Dashboard: QTBUG-89657 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
327960,1 | apply the OpacityMap effect regardless of the light condition | 6.0.0 | qt/qtquick3d | Status: ABANDONED | +2 | 0 |
327961,2 | apply the OpacityMap effect regardless of the light condition | 6.0 | qt/qtquick3d | Status: MERGED | +2 | 0 |
328051,3 | apply the OpacityMap effect regardless of the light condition | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |