Details
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Suggestion
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Resolution: Unresolved
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P2: Important
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None
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5.15.2
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None
Description
It's pretty easy to make the rendering completely freeze and be blocked if the global threadpool is being used with Qt::Concurrent. For example:
QtConcurrent::map(list, []() { sleep(60); });
I think the user should be able to specify the thread pool that Qt3D runs on, or make environmental variable for it.