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  1. Qt
  2. QTBUG-92097

vulkan - Device loss detected in vkQueueSubmit()

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Details

    • Bug
    • Resolution: Out of scope
    • Not Evaluated
    • None
    • 6.1.0 Beta2
    • Quick: SceneGraph
    • None
    • windows10,
      mingw81, 64bit,
      VulkanSDK1.2.162.1,
      nvidia GTX 1050 Ti, driver:27.21.14.7005
    • Windows

    Description

      I made a project based on vulkan texture example,

      derived from QQuickItem, and the node base class is QSGTextureProvider and QSGSimpleTextureNode.

      I made a 3d texture to draw on the node's framebuffer.

      all are ok now.

      but when I copy buffer to 3d texture, I got device loss if fullscreened my app.

      I add barrier before and after vkCopyBufferToImage, no any use.

      I'm newbie for vukan, and don't know what's the problem, if there is no Qt's business, very sorry.
      anyhow, some clue is welcome, very thanks!

      step:

      1. click the left-top button to refresh data, that's ok.
      2. click the maximize button on the top-right,
      3. click the top-left button again, device loss.

      Attachments

        1. test.png
          test.png
          39 kB
        2. 3dideN.debug.zip
          34 kB
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            janichol Andy Nichols
            niqingliang2003 niqingliang2003
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            Dates

              Created:
              Updated:
              Resolved:

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