Details
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Bug
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Resolution: Fixed
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P2: Important
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6.1
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None
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1
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473311864b37d0d5863e1e39054d9daeb230f63
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Qt Quick 3D - 2021 Week 21/22
Description
When using fully opaque (none of the pixels have a < 255) png as a texture for SpriteParticle3D, fading in & out doesn't work. This is likely due to Quick3D detecting the image being fully opaque and rendering it as such. Do we have a flag now to force semi-transparency/blending?
This is related to similar issues with ModelParticle3D QTBUG-92390.