Details
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Bug
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Resolution: Done
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P2: Important
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6.2.0 FF
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None
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25de8ba49d (qt/qtquick3d/dev) 0806ca0c2e (qt/qtquick3d/6.3) 7601f4c2a0 (qt/qtquick3d/6.2) 7601f4c2a0 (qt/tqtc-qtquick3d/6.2) 7601f4c2a0 (qt/tqtc-qtquick3d/6.2.4) 0806ca0c2e (qt/qtquick3d/6.3.0) 0806ca0c2e (qt/tqtc-qtquick3d/6.3.0)
Description
If tonemap mode is set to none, the image brightness and saturation look correct in the sky reflections but the skybox looks dark and less saturated then the source sky texture.
In linear tonemap mode saturation of reflections is higher then saturation of skybox.
Non of the existing tonemap modes makes skybox look exactly as the source image.
Attachments
Issue Links
- relates to
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QTBUG-96624 Lightprobe/skybox exposure and tonemapping issues
- Closed
For Gerrit Dashboard: QTBUG-94616 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
389425,7 | Make sure to convert non HDR light probe images to linear color space | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
390416,2 | Make sure to convert non HDR light probe images to linear color space | 6.3 | qt/qtquick3d | Status: MERGED | +2 | 0 |
390417,2 | Make sure to convert non HDR light probe images to linear color space | 6.2 | qt/qtquick3d | Status: MERGED | +2 | 0 |