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      Research and prototype options how 3D content could be pushed to lower end HW that is very limited and where our current clusters are too heavy to run efficiently.

      Design a new 3D cluster specifically for D3 (and similar) low level HW targets. Use of all tricks in the book including manual texture compression before deploying is expected to be used as part of this work. Parameters for design can be asked from e0150566. Report any runtime 2.0 issues as P1 bugs under epic QT3DS-1483.

      Work is expected to start from Kria 3D cluster look'n'feel to keep the sameness of the UI, but moving it to even more optimized version of the cluster. Cut away everything that consumes RAM (unneeded QML streaming etc.), compress textures, remove lights and use baked lights if possible etc. etc.

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        1. vertexColorCluster.jpg
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          Teemu Tamminen
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            tetammin Teemu Tamminen
            pakerane Pasi Keränen
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