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  1. Qt 3D Studio
  2. QT3DS-1691

Cannot use baked FBX pivot points

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      I have an FBX model file, with a number of separate meshes, for which I want to make a number of separate rotation and translation animations. For those meshes, I have a special pre-backed in Maya pivot points, however, the editor only allows me to use center mass pivot point of the model. I have expected to be able to use it as I can in Maya, having separate pivot points.

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            Assignee:
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            Reporter:
            ilia-glushchenko Ilya Gluschenko
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