Uploaded image for project: 'Qt 3D Studio'
  1. Qt 3D Studio
  2. QT3DS-1691

Cannot use baked FBX pivot points

    XMLWordPrintable

Details

    Description

      I have an FBX model file, with a number of separate meshes, for which I want to make a number of separate rotation and translation animations. For those meshes, I have a special pre-backed in Maya pivot points, however, the editor only allows me to use center mass pivot point of the model. I have expected to be able to use it as I can in Maya, having separate pivot points.

      Attachments

        1. image-2018-05-17-14-45-47-538.png
          127 kB
          Ilya Gluschenko
        2. image-2018-05-17-14-46-58-445.png
          134 kB
          Ilya Gluschenko
        3. image-2018-05-17-14-49-11-328.png
          64 kB
          Ilya Gluschenko
        4. image-2018-05-17-15-29-35-515.png
          432 kB
          Teemu Tamminen
        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

        Activity

          People

            Unassigned Unassigned
            ilia-glushchenko Ilya Gluschenko
            Votes:
            0 Vote for this issue
            Watchers:
            4 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved:

              Gerrit Reviews

                There are no open Gerrit changes