Details
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Bug
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Resolution: Invalid
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P2: Important
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Qt 3D Studio 1.1
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Windows 10
Description
I have an FBX model file, with a number of separate meshes, for which I want to make a number of separate rotation and translation animations. For those meshes, I have a special pre-backed in Maya pivot points, however, the editor only allows me to use center mass pivot point of the model. I have expected to be able to use it as I can in Maya, having separate pivot points.