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Type:
Bug
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Status: Closed
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Priority:
P1: Critical
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Resolution: Fixed
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Affects Version/s: Qt 3D Studio 2.1 BETA1
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Fix Version/s: Qt 3D Studio 2.1 RC1
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Component/s: Runtime 1.x, Runtime 2.x
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Labels:None
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Environment:Win10
GeForce MX940
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Platform/s:
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Commits:1.x: 8b43c76d00c9d8b978ac5531fffd63d5f0fcbb13, 2.x: 0cb34feeb0bccbf766069f4ee558c060ed79c19c
Happens on:
NVIDIA GeForce 940MX
Driver version 24.21.13.9836
also on
Radeon 480RX
Qt 3D Studio version is latest nightly build.
I have a mesh with bump mapped applied. As I rotate/move/scale the object, the render of the bump map clips so it is not rendered on whole object. This happens both in Editor and Viewer.