Details
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Bug
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Resolution: Fixed
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P1: Critical
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Qt 3D Studio 2.1 BETA1
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None
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Win10
GeForce MX940
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1.x: 8b43c76d00c9d8b978ac5531fffd63d5f0fcbb13, 2.x: 0cb34feeb0bccbf766069f4ee558c060ed79c19c
Description
Happens on:
NVIDIA GeForce 940MX
Driver version 24.21.13.9836
also on
Radeon 480RX
Qt 3D Studio version is latest nightly build.
I have a mesh with bump mapped applied. As I rotate/move/scale the object, the render of the bump map clips so it is not rendered on whole object. This happens both in Editor and Viewer.
Attachments
For Gerrit Dashboard: QT3DS-2284 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
239980,3 | Use no lod bump map shaders always | 2.1 | qt3dstudio/qt3dstudio | Status: MERGED | +2 | 0 |
239983,4 | Use no lod bump map shaders always | 2.1 | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
240831,1 | Use no lod bump map shaders always | master | qt3dstudio/qt3d-runtime | Status: ABANDONED | 0 | 0 |