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  1. Qt 3D Studio
  2. QT3DS-2530

Crash on exit with Dragon render aspect using Studio3D

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Details

    • Bug
    • Resolution: Done
    • P2: Important
    • Qt 3D Studio 2.2 BETA3
    • Qt 3D Studio 2.2 BETA1
    • Runtime 2.x
    • None

    Description

      The Studio3D implementation retains OpenGL resources in `m_currentFrame` that need to be properly cleaned up with a valid context before destruction. Currently, we get the following error on exit:

      ASSERT: "m_glContext == QOpenGLContext::currentContext()" in file dragonglbuffer.cpp, line 87

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            dragly Svenn-Arne Dragly
            dragly Svenn-Arne Dragly
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            Dates

              Created:
              Updated:
              Resolved:

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