Details
-
Bug
-
Resolution: Done
-
P2: Important
-
Qt 3D Studio 2.2 BETA1
-
None
Description
The Studio3D implementation retains OpenGL resources in `m_currentFrame` that need to be properly cleaned up with a valid context before destruction. Currently, we get the following error on exit:
ASSERT: "m_glContext == QOpenGLContext::currentContext()" in file dragonglbuffer.cpp, line 87