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  1. Qt 3D Studio
  2. QT3DS-2530

Crash on exit with Dragon render aspect using Studio3D

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P2: Important
    • Resolution: Done
    • Affects Version/s: Qt 3D Studio 2.2 BETA1
    • Fix Version/s: Qt 3D Studio 2.2 BETA3
    • Component/s: Runtime 2.x
    • Labels:
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      Description

      The Studio3D implementation retains OpenGL resources in `m_currentFrame` that need to be properly cleaned up with a valid context before destruction. Currently, we get the following error on exit:

      ASSERT: "m_glContext == QOpenGLContext::currentContext()" in file dragonglbuffer.cpp, line 87

        Attachments

        For Gerrit Dashboard: QT3DS-2530
        # Subject Branch Project Status CR V

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            People

            Assignee:
            dragly Svenn-Arne Dragly
            Reporter:
            dragly Svenn-Arne Dragly
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              Dates

              Created:
              Updated:
              Resolved:

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