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Bug
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    Resolution: Done
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P2: Important
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    Qt 3D Studio 2.2 BETA1
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    None
 
The Studio3D implementation retains OpenGL resources in `m_currentFrame` that need to be properly cleaned up with a valid context before destruction. Currently, we get the following error on exit:
ASSERT: "m_glContext == QOpenGLContext::currentContext()" in file dragonglbuffer.cpp, line 87