Details
-
Suggestion
-
Resolution: Done
-
P3: Somewhat important
-
Qt 3D Studio 2.3 BETA1
-
None
-
-
I74ec957b26f595656802c1cf71bc40d28d3b2ed3
Description
Scaling is not necessary for directional lights and the possibility to scale these might cause some confusion.
As expected:
- If you scale a directional light to 0,0,0 it will emit light along the World's Z axis.
- If you scale a directional light to negative size, it will emit light in opposite direction.
Maybe should disable scaling for directional lights. Or maybe the best solution is to just document this behavior.
Attachments
For Gerrit Dashboard: QT3DS-3009 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
253110,3 | Add clarifying text about scaling directional lights | 2.3 | qt3dstudio/qt3dstudio | Status: MERGED | +2 | 0 |