Details
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Suggestion
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Resolution: Done
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P3: Somewhat important
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Qt 3D Studio 2.3 BETA1
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None
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I74ec957b26f595656802c1cf71bc40d28d3b2ed3
Description
Scaling is not necessary for directional lights and the possibility to scale these might cause some confusion.
As expected:
- If you scale a directional light to 0,0,0 it will emit light along the World's Z axis.
- If you scale a directional light to negative size, it will emit light in opposite direction.
Maybe should disable scaling for directional lights. Or maybe the best solution is to just document this behavior.