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    Description

      Like it was done for custom materials, bring the .effect parsing on-par with the 3DS1 code, making sure all possible elements are supported.

      Shader code should be combined (shared code sections) appropriately.

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        For Gerrit Dashboard: QT3DS-606
        # Subject Branch Project Status CR V

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            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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