Details
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Technical task
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Resolution: Done
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P2: Important
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None
Description
Like it was done for custom materials, bring the .effect parsing on-par with the 3DS1 code, making sure all possible elements are supported.
Shader code should be combined (shared code sections) appropriately.
Attachments
For Gerrit Dashboard: QT3DS-606 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
215846,6 | effects: Combine shader snippets | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |