Currently particles are not taking into account the global opacity. So it isn't possible to fade out / in all the system particles.
Test: Add "opacity: 0.1" into ParticleSystem3D of any particles example.
Expected: Particles are almost invisible.
Actual: Particles are still fully visible.
For Gerrit Dashboard: QTBUG-101354 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
398485,5 | Fix particlesystem opacity | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
398680,2 | Fix particlesystem opacity | 6.3 | qt/qtquick3d | Status: MERGED | +2 | 0 |