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  1. Qt
  2. QTBUG-102023

Incorrect shadows from SpotLight and PointLight

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P2: Important
    • Resolution: Done
    • Affects Version/s: 6.2.1, 6.4
    • Fix Version/s: 6.2.5, 6.3.1, 6.4.0 Beta1
    • Component/s: Quick: 3D
    • Labels:
      None
    • Commits:
      df5bd7cf9a (qt/qtquick3d/dev) b0eacbef06 (qt/qtquick3d/6.3) b0eacbef06 (qt/tqtc-qtquick3d/6.3) df5bd7cf9a (qt/tqtc-qtquick3d/dev) f9b3d4a394 (qt/tqtc-qtquick3d/6.2) b0eacbef06 (qt/tqtc-qtquick3d/6.3.1) df5bd7cf9a (qt/qtquick3d/6.4)
    • Sprint:
      2022 Qt Quick 3D: Week 17-18

      Description

      The attached example shows a SpotLight rotating around a cube model. The shadow cast from the cube seems to vary in intensity based on the angle. In some cases it has a negative intensity, i.e. the shadowed area is brighter than the lit area.

      Changing the SpotLight to a PointLight gives exactly the same result for the shadows.

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              Assignee:
              janichol Andy Nichols
              Reporter:
              tvete Paul Olav Tvete
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                Dates

                Created:
                Updated:
                Resolved:

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