Details
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Bug
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Resolution: Done
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P2: Important
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6.2.1, 6.4
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None
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df5bd7cf9a (qt/qtquick3d/dev) b0eacbef06 (qt/qtquick3d/6.3) b0eacbef06 (qt/tqtc-qtquick3d/6.3) df5bd7cf9a (qt/tqtc-qtquick3d/dev) f9b3d4a394 (qt/tqtc-qtquick3d/6.2) b0eacbef06 (qt/tqtc-qtquick3d/6.3.1) df5bd7cf9a (qt/qtquick3d/6.4)
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2022 Qt Quick 3D: Week 17-18
Description
The attached example shows a SpotLight rotating around a cube model. The shadow cast from the cube seems to vary in intensity based on the angle. In some cases it has a negative intensity, i.e. the shadowed area is brighter than the lit area.
Changing the SpotLight to a PointLight gives exactly the same result for the shadows.
Attachments
Issue Links
- relates to
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QTBUG-102049 PointLight shadows do not show as expected, depending on the surrounding geometry
- Closed
For Gerrit Dashboard: QTBUG-102023 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
407834,6 | Fix Point/Spot light shadows to work in all directions | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
409588,2 | Fix Point/Spot light shadows to work in all directions | 6.3 | qt/qtquick3d | Status: MERGED | +2 | 0 |
409589,2 | Fix Point/Spot light shadows to work in all directions | tqtc/lts-6.2 | qt/tqtc-qtquick3d | Status: MERGED | +2 | 0 |